![]() There are multiple levels that are incredibly challenging, with obstacles zipping past at a lightening pace and Joe's onscreen enemies attempting to blast him out of the scene. These controls make for a surprisingly natural experience that is only bogged down by the difficulty of some stages. This leaves the analogue stick free to control Joe's center of balance, enabling him to twist and spin in the air - and, at set points, move between the three lanes that make up many of the levels. On a control-pad this translates to the trigger buttons controlling accelerate and reverse, while the face buttons control boost, duck/dive, and stunts. but I am really glad I don’t actually have to watch the movie that Joe is making.ĭespite the range of transportation used, the base controls are similar across each. It makes for an exciting and varied game. ![]() This sees the staring stuntman use bikes, skis, mine carts, jetpacks, and a host of other machines, as this hodgepodge of a movie shifts from archeological adventure to spy thriller. While the original Joe Danger was limited to motorbikes as the tiny hero flew over cars and buses, the celluloid setting allows him to move between setting and vehicles to ensure no two scenes are ever the same. Making Joe the star of his own cinematic escapade opens the door to dozens of new avenues. ![]()
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